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PROJECT S.M.O.G

Elegant. Functional. Mysterious. 

Project S.M.O.G draws its inspiration from Dishonored franchise, incorporating elements of Neo - Victorian and Post Apocalyptic aesthetic with a strong foundation base on various art movements during early 20s century. 

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Realtime demo reel composed and captured in UE4.

Following renders shows lighting and composition exploration done in Arnold. Assets were created using Maya, textured using Substance Painter, Substance Designer. Final compositing, set dressing, lighting, baking was completed in Maya and UE4.  All concept and asset by myself. 

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Interior set dressing and real time renders done in UE4.

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Asset showcase. Main color scheme includes brick orange, titanium blue, and neutral brushed iron. Textured using substance painter, 

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