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SONGYU
ARIES LIU
Environment Art | Hard Surface | Concept Art
Realtime demo reel composed and captured in UE4.
Following renders shows lighting and composition exploration done in Arnold. Assets were created using Maya, textured using Substance Painter, Substance Designer. Final compositing, set dressing, lighting, baking was completed in Maya and UE4. All concept and asset by myself.






Interior set dressing and real time renders done in UE4.



Asset showcase. Main color scheme includes brick orange, titanium blue, and neutral brushed iron. Textured using substance painter,






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